Archive for February, 2013

Hunting – Scratch Game

I created a small game with the Scratch called “Hunting”.  The story of this game is about there is a dangerous lion trying to catch and eat your cow. Your goal is to get your cow away from the lion and eat the grass as much as possible in 30 seconds. You will start with 100 points. As you are caught by the lion you will lose 10 points for every 2 seconds. Also, you will get 2 points for every 2 seconds as your cow eat the grass. To move your cow, use the arrow keys. The link to the game is






Scratch Project

Scratch Project

Hopefully this works….

Scratch | Project | JumpingSophia

Can’t get the embed to work, so see link below:

Scratch | Project | JumpingSophia.

Yuhan’s Scratch Project

Yuhan’s Scratch Project

Here is the link for my Scratch Project, any feedback is welcomed : )

Brainstorm about game lab space

So after looking at the files Sean shared with us, it seemed that the GLS game lab is organized around the tv/game console and the Miami lab has no overwhelming focal point. There are a few different areas in both labs. The media consumption area and the media creation area along the walls. One possible issue with the computers being in a line is that it is difficult to collaborate when you are down a row, and there isn’t much room to huddle around a single computer screen. So how might we set up a collaborative space for media creation?

I think it would be totally awesome to have whiteboard walls so that you/we could write anywhere during the design process. It would also make good use of otherwise underutilized space.


Andi’s name project

Andi's name project

Click here to see the project in motion:

Situating Constructionism

As I join in the last part of class, and listen to the class recordings, my thoughts about constructionism is kind of evolving. In reading Papert’s Mindstorms, I had tried very hard to understand the Math examples, seeing powerful ideas as some form of domain specific idea that can be represented in microworlds. In class discussions, we talk about not pre-defining the idea, but letting learners generate the ideas, like the Computer Clubhouse model. I was also struck by the issue of “power” in ideas, how they all exist in social structures consisting of power relationships. What are powerful ideas will be determined by politics, economic powers etc., especially when we talk about the educational system.

I have read the book chapter “Situating Constructionism” before, but reading the article now, with the context of our discussions, illuminates (literally!) my understanding. Papert and Harel (1991) say it would be “oxymoronic to convey the idea of constructionism through a definition since, after all, constructionism boils down to demanding that everything be understood by being constructed”. They further discuss that the idea of constructionism was in evolution, and there is a need to keep intellectual doors open. The important question or vision is: which approaches favors dreams and visions, setting off catalysts for good scientific and mathematical ideas?

They then go into the discussion of the epistemological dimension. How constructionism is concerned with “e;epistemological.e”, raising issues relevant to the nature of science and debates in psychology. Feminism is discussed – where people (in Africa) fight for the right not only to think what they please, but to think it in their own way.

The book “Constructionism” focuses on “noncanonical” epistemological thinking from ethnographic study of laboratories, intellectual movements inspired by feminist concerns, and trends within computer cultures. The paper we read last week on Brandy, even though published in 2012, is yet another example of “noncanonical” epistemological thinking.

The article is available on the web. Read it when you can!

Papert, S., & Harel, I. (1991). Situating constructionism. From Constructionism (pp. 1–11). Ablex Publishing Corporation.

Scratch Project

I tried following some of the video tutorials. I wanted to make something to remind me of my dog Niki. Here it is! Could not change the background – will try again!

RebeccaSwirl – Scratch Project

Well that was fun. I had an idea of what I wanted to happen with this project, but in programming it, I came out with something I like even better. I had intended the letters to be in a straight line across the bottom, to swirl, and to come back to the straight line. What I got was a diagonal, which is pretty neat. It took some playing with the coordinates to get them to line up correctly, and I had to play with the timing of the sound to get it to play the whole clip.

See my project here: