Posts Tagged 'Bibliography'

Hackjam Bibliography

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Bogost, I. (2005). Procedural literacy: Problem solving with programming, systems, and play. Journal of Media Literacy, 52(1-2), 32-36.

Cazden, C., Cope, B., Fairclough, N., Gee, J., Kalantzis, M., Kress, G., et al. (1996). A pedagogy of multiliteracies: Designing social futures. Harvard Educational Review, 66(1), 60-92.

Jenkins, H., Li, X., Krauskopf, A. D., with Green, J.(2009). If it doesn’t spread, it’s dead (Part Five): Community of Users. Blog. http://henryjenkins.org/2009/02/if_it_doesnt_spread_its_dead_p_4.html

Jenkins, H. (2009). Confronting the challenges of participatory culture: Media education for the 21st century. Mit Press. Retrieved from http://books.google.com/books?hl=en&lr=&id=T1i_nQrg-vkC&oi=fnd&pg=PR5&dq=participatory+spaces+jenkins&ots=iemN-5s9by&sig=xqvvOBPTYHban2__d6dXgGtvetQ

Raison, D. (2010). Hackerspaces, postmodern learning spheres beyond the virtual? Retrieved from http://85.93.218.197/hackerspaces_online.pdf

Salen, K. (2007). Gaming literacies: A game design study in action. Journal of Educational Multimedia and Hypermedia, 16(3), 301-322.

Santo, R. (2011). Hacker Literacies: Synthesizing Critical and Participatory Media Literacy Frameworks. International Journal of Learning, 3(3), 1–5.

Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33-35.


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